
Today we talk with Dr. Jane Draycott @JLDraycott and Andrew Reinhard @adreinhard about the epic game Assassin’s Creed: Odyssey. We discuss the overall gameplay, how AC uses historical references to create more vibrant gameplay, and if this even worked. We talk about the use of real archaeology and pseudoarchaeology in the game storyline, and how that affects the overall game’s enjoyability, or not.
Where have we been? Check out the blog post:
What’s Going on in ArchyFantasies Land?
Show Notes:
Dr Jane Draycott
https://www.gla.ac.uk/schools/humanities/staff/janedraycott/
Andrew Reinhard
http://andrewreinhard.com/
ARCHAEOGAMING: An Introduction to Archaeology in and of Video Games
https://www.berghahnbooks.com/title/ReinhardArchaeogaming
Hashtags to follow:
#ACademicOdyssey
#archaeogaming
#ACOdyssey
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Myth and the Science of the Past
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I’ve been playing AC:Odyssey on weekends for the last few months, so this was a fun listen. 🙂
I think the gameplay is very much a “season to taste” issue – for me, the sailing was soothing/relaxing, and the contrast between bustling cities and empty wilderness made it fun to get distinct experiences based on where I was in the world. But I see why Dr. Draycott’s disliked these elements, too.
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